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Menu Bar

IGMAS+ Menu Bar

In the Menu Bar of the interface one can find menu entries:

There is also an information panel showing the IGMAS+ version number (e.g. 1.4.8837), the name of the loaded project (model, e.g., salt.model) and its timeline version tag (e.g., V_2023-09-29_10_53).

Information panel
Information panel

The timeline version tag shows the date and time when the model was saved last time and is given in the format: V_YYYY_MM_DD_HH_mm, where

  • V stands for version
  • YYYY is the year
  • MM is the month
  • DD is the day
  • HH are hours
  • mm are minutes

The search panel can be used for quick access to the search functionality on this website:

Search panel

Search panel

A search request is constructed in the following format:

https://igmas.git-pages.gfz-potsdam.de/igmas-docs/?q=request

where request is what you search for.


File

File menu entry consists of the following sub-entries:

  • Project-related menu entries:
    • New Project is used to create a new project
    • Open Project is used to load an already existing project
    • Save Project and Save as are used to save the current modified project.
    • Close Project is used to close the current project.
  • Exit is used to quit

The typical file load/save functionality is implemented in Open Project and Save Project menu entries. Both Save Project and Save as allow you to save the project within a folder. In both cases IGMAS+ will ask after a directory name and a new directory (global folder) and subdirectory (timeline folder) will be created. This directory structure keeps the valuable information about project changes over time. In this way the user can always recover old and current models.

Import / Export menu entries

Import and Export entrees can be used for data exchange with other software products.

It is possible to import the following data to IGMAS+:

  • Borehole
  • Model
  • Stations
  • Interfaces
  • PointSet (set of points)
  • Lines
  • Image
  • VoxelCube
  • Project (XML)

It is possible to export the following data from IGMAS+:

  • Body Parameter Table
  • Boreholes
  • Model
  • Stations
  • Interfaces
  • VoxelCube
  • Border-VoxelCube
  • StressMap

Exit

Menu entry Exit is used to quit IGMAS+. Before closing, IGMAS+ will check for changes in the project and a corresponding dialogue will pop up:

Exit dialogue

Exit dialogue


Edit

Edit menu entry consists of the following sub-entries:

Add sections

Add sections will open the sectioning wizard:

Sectioning wizard

Sectioning wizard

It is used to generate new vertical working sections, usually it is needed to get a higher flexibility for the structures.
The sections are constructed by cutting the complete triangulated domain with section planes, and build polygons out of the resulting cross sections.

Warning

To use the sectioning wizard you must be sure, that the triangulation is up-to-date.
In doubt, use EditModel - Triangulation or Triangulation once.

The wizard shows the area where your model is located. Change the values according to your needs:

  • Define the distance (Spacing) between the newly created working sections
  • Change the number (Count) of them

Use Preview to update the preview of the working sections on the right.

It is also possible to adjust the area in which the working sections are defined:

Sectioning wizard

Adjusting area covered with working sections in the sectioning wizard

To define the area, either move one of the white circle, or click one of them with right mouse button to use numeric input.

The green color shows the side which is used as a first section. In the figure above the southern side of the rectangular area is used is a first working section. In the figure below the western side of the rectangular area is used is a first working section.

Select Preview and then Finish once you are ready and run EditModel - Triangulation or Triangulation again to update the triangulation.

If you want to reset the current configuration of the working sections, use Reset.

See also the Simple Basin example for a use case.

The same sectioning wizard is used when importing horizons, with the only change is that there you can also control the direction (azimuth) of the sections:

Sectioning wizard

Adding sections with ability to change their direction (azimuth)

Tip

You can also change the orientation of newly created work sections if you have previously deleted all existing sections.

Model Triangulation

Model - Triangulation or Triangulation will open the model triangulation wizard:

Model triangulation wizard

Model triangulation wizard

You decide if you want to recompute the anomaly at the same time after the triangulation.

The triangulation wizard checks the model vertices for potential triangulation error:

Example of a potential model triangulation error

Example of a potential model triangulation error

In case of a potential triangulation error, the wizard shows the section where the problem has occurred, the corresponding body to which the affected polygon belongs, and the respective coordinates. In the simple example above the error has been caused by the intersection of a body with the boundary of the model:

Intersection of interfaces causing a potential model triangulation error

Intersection of interfaces causing a potential model triangulation error

Even if there are potential error reports, you can run the triangulation by pressing Finish, and the final triangulation can still be successful. After triangulation of the model, the actual validity of the triangulation is automatically checked for:

  • Completeness: each body has to be surrounded by a complete hull of triangles
  • Orientation: the hull of triangles has to take the orientation of the triangles into account.

The result of the triangulation check is shown in the Status Bar:

Status after model triangulation

Status after model triangulation

In the example above both the Completeness and Orientation conditions are fulfilled, therefore triangulation is successful.
However, the resulting model doesn't make physical sense because it does not correspond to a realistic geological configuration and a potential field response calculated from such a model is not comparable to a measured data.

Warning

Even when triangulation is successful, the model can have no physical sense

In the contrast to the situation shown earlier, triangulation for a more complex model with the section shown below produces several errors:

Actual triangulation errors detected after validation

Actual triangulation errors detected after validation

The reason for the error is that the Completeness criterion is not fulfilled. The problematic vertices in each section are highlighted with red.

Preferences

Preferences menu entry will open the Preferences window with four tabs:

It is possible to Import and Export the preferences in XML format, and reset them to Default.

After changing the preferences, Import

General

The preferences in the General tab are divided into three categories:

  • 2D (control the graphics in 2D views)
  • 3D (control the graphics in 3D views)
  • General

Preferences: general

Preferences: general


Preferences related to the 2D view:

Name Function Values
2D Rendering Quality Rendering quality of the graphics in 2D views high/low
Point Colour Color of the polygon vertices color palette
show tooltip Turn on/off tooltips with information on polygons true/false
Size in Pixel [Point Size 2D] Size of the polygons vertices in pixels numeric
Station Dot Size [Pixel] Size of the station dots in pixels numeric


Preferences related to the 3D view:

Name Function Values
Background Colour Background color for the 3D View color palette
Interface Shading Type of shading of the interfaces Gouraud/Flat
Marker Colour Color for the cursor tracking line color palette
Marker Size Size of the cursor tracking marker in pixels numeric
Marker Speed Speed to update each frame 5(fast) - 30(slow)
Render Mode Select Render Mode Solid/Wireframe/Point
Show section marker Turn on/off section marker true/false


General preferences:

Name Function Values
Clipping Box Colour Color for the model clipping box color palette
Colour of Marker Lines Color of the triangle lines color palette
Colour of Section Lines Color of the lines between polygons color palette
Global Transparency Level of transparency of bodies in the 3D View 0 - 1
Marker Line Width Width of the triangles lines numeric
Project Path The default path to open projects for the user text path
Section Line Width Width of the lines between polygons numeric
Show Clipping Bounds Turn on/off the model clipping box true/false
Show Marker Lines Turn on/off the triangles lines true/false
Show Polygon Outline Turn on/off the lines between polygons true/false
use Antialiasing Turn on/off antialiasing true/false

Colour Map

In the Colour Map tab you can specify the colour map that is used for density, as well as you can adjust the range for densities manually:

Preferences: colour map

Preferences: colour map

Units

In the Units tab you can adjust the default project units for several physical quantities:

Physical quantity Available values for units Default unit
Acceleration mm/s2,ft/s2,gu,mGal,Galmm/s^2, ft/s^2, gu, mGal, Gal mGalmGal
Bulk Density g/cm3,t/m3,kg/m3g/cm^3, t/m^3, kg/m^3 t/m3t/m^3
Magnetic Field μT,nT\mu T, n T nTn T
Gravity Gradient mGal/m,1/s2,mGal/km,EoetvoesmGal/m, 1/s^2, mGal/km, Eoetvoes mGal/kmmGal/km
Magnetic Gradient nT/m,nT/kmn T/m, n T/km nT/kmn T/km

Length units are provided here just for information purposes and can't be changed in this window, as they are selected independently during the creation of a project.

Preferences: units

Preferences: units

Controls

In the Controls tab you can adjust preferences related to navigation in the 3D view:

  • Reverse Zoom: reverse the direction of the mouse wheel to zoom in/zoom out. If checked, rotating the mouse wheel backwards will zoom in, otherwise it will zoom out
  • Reverse Rotation: reverse the direction of rotation of the model while dragging it with the left mouse button
  • Reverse Translation: reverse the direction of translation (movement in space) of the model while dragging it with the right mouse button
  • Head-Up-Mode: control the way 3D rotation is done. If checked, it will no be possible to rotate the model upside-down, so the top of the model will always face upwards.

Preferences: controls

Preferences: controls

Options

Option menu entry consists of the following sub-entries:

Look & Feel

Select among a large number of theme in light and dark variants:

Select interface theme

Select interface theme

The "FlatLaf" themes are based on the Flat Look and Feel for Java Swing desktop applications.

Language

IGMAS+, IGMAS+ installer and IGMAS+ Settings are available in two languages:

  • English (default)
  • Deutsch (German)

Select interface language

Select interface language

Undo / Redo

With Undo and Redo, and similarly with Undo and Redo icons you can undo or redo the last action.

Warning

Be careful, not all actions performed in IGMAS+ can be undone using Undo


View

View menu entry consists of the following sub-entries:

Fit to Screen

When using this function, the model in the current view (3D View, 2D View or 2D Maps View) is zoomed in our out such that it fits the view tab, i.e. it is completely visible on the screen.

Fit To Screen can alternatively be called by pressing F or by the Fit to Screen icon on the Tool Bar.

Center at

Center at menu entry allows to rotate the model in the 3D view and center the size at which it is facing:

  • Left side of the model: View Left or View Left
  • Front side of the model: View Front or View Front
  • Bottom side of the model: View Bottom or View Bottom
  • Right side of the model: View Right or View Right
  • Back side of the model: View Back or View Back
  • Top side of the model: View Top or View Top

Body Color Mode

Body Color Mode menu entry allows to change the color mode of the bodies in the 3D and 2D views.

It is possible to select among the following color modes:

  • Density Color Mode: bodies are colored according to their density
  • Normal Color Mode (default): bodies are colored according to the assigned color
  • Susceptibility Color Mode: bodies are colored according to their magnetic susceptibility

Add View

Add View menu entry repeats the Add View button and allows to add a new view to the Views Window.
It is possible to add the following views:

  • 2D View
  • 3D View
  • 2D Maps View
  • Borehole View
  • SEG-Y Inspector View
  • Multiple Cutter View
  • Script View
  • Globe View

Show section back/front

Menu entries Show section back and Show section front allow to show the back and front side (default) of the sections in the 2D view.


Tools

Tools menu entry consists of the following sub-entries:

Calculate Anomalies

to be added

Re-Calculate Anomaly

to be added

Check Topology

to be added

Create Station Grid

to be added

Parameter inversion

to be added

Timeline Editor

to be added


Research

Research menu entry consists of the following sub-entries:

Voxelize Model

to be added

Border effect

to be added

Voxel algorithm

to be added

Triangle algorithm

to be added

Plugin Manager

to be added

Plugin

to be added

JVM Settings

In ResearchJVM Settings user can adjust the following settings related to the Java Virtual Machine (JVM):

IGMAS+ Java Virtual Machine (JVM) settings

IGMAS+ Java Virtual Machine (JVM) settings

  • Initial heap size: When JVM starts, its heap space is equal to the initial size of heap memory specified by this parameter. As application progress, more objects get created and heap space is expanded to accommodate new objects. Usually it is not needed to adjust this value.
  • Maximum heap size: The JVM expands heap memory in Java somewhere near to maximum heap size specified by this parameter and if there is no more memory left for creating new objects in java heap, JVM throws java.lang.OutOfMemoryError and application dies. Adjust it if you have problems with loading or creating a big model.
  • JRE for IGMAS+: Version of the JRE used by IGMAS+.
  • Proxy settings: Setup proxy settings for internet connection, if needed.
  • Stereo Settings: User can force stereo rendering which can help to overcome potential visualization issues.
Tip

See more information on how to adjust the JVM settings here.

The JVM settings window can also be accessed directly from the system without starting IGMAS+.

In Windows just start typing IGMAS+ settings in the Start Menu to find the shortcut:

Searching for the IGMAS+ Settings App

Searching for the IGMAS+ Settings App
Note

You should restart IGMAS+ for changes in the JVM settings to take effect.


Help

Help menu entry consists of the following sub-entries:

View Help

View Help menu entry opens the Help window in the Views Window.
It has two tabs:

List of shortcuts

List of IGMAS+ shortcuts

List of IGMAS+ shortcuts

Equation Description

The Equation Description tab contains a list of equation elements used in IGMAS+:

Operator Description Example
+ Addition of Values x + y
- Subtraction of Values x - y
* Multiplication of Values x * y
/ Division of Values x / y
% Modulus of Values x % y
^ Power operator x^2
e The double value that is closer than any other to e, the base of the natural logarithms 2.718281828459045
Constant Description Example
pi The double value that is closer than any other to pi, the ratio of the circumference of a circle to its diameter 3.141592653589793
Function Description Example Parameters Returns
gardner(a, scale) Gardner's relation, or Gardner's equation, named after G. H. F. Gardner and L. W. Gardner, is an empirically derived equation that relates seismic P-wave velocity to the bulk density of the lithology in which the wave travels gardner(cellvalue, scale) a - an argument (typical: cellvalue), scale - factor for scale the unit (ex. 1000 for km/s) evaluation of the gardner function for m/s
nafedrake(a, scale) Nafe - Drake relationship -a n empirical relationship between the P-wave velocity and density of water-saturated sediments and sedimentary rocks. It is commonly used to evaluate the density of sedimentary rocks in shallow seismic surveys nafedrake(cellvalue, scale) a - an argument (typical: cellvalue), scale - factor for scale the unit (ex. 1000 for km/s) evaluation of the nafedrake function for m/s
sin(a) Returns the trigonometric sine of an angle.
Special cases:
  • If the argument is NaN or an infinity, then the result is NaN.
  • If the argument is zero, then the result is a zero with the same sign as the argument.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
sin(a) a - an angle, in radians the sine of the argument
cos(a) Returns the trigonometric cosine of an angle.
Special cases:
  • If the argument is NaN or an infinity, then the result is NaN.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
cos(a) a - an angle, in radians the cosine of the argument
tan(a) Returns the trigonometric tangent of an angle.
Special cases:
  • If the argument is NaN or an infinity, then the result is NaN.
  • If the argument is zero, then the result is a zero with the same sign as the argument.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
tan(a) a - an angle, in radians the tangent of the argument
sinh(x) Returns the hyperbolic sine of a double value.
The hyperbolic sine of x is defined to be (exex)/2(e^x - e^{-x})/2 where ee is Euler's number.
Special cases:
  • If the argument is NaN, then the result is NaN.
  • If the argument is infinite, then the result is an infinity with the same sign as the argument.
  • If the argument is zero, then the result is a zero with the same sign as the argument.

The computed result must be within 2.5 ulps of the exact result.
sinh(x) x - the number whose hyperbolic sine is to be returned the hyperbolic sine of the argument
cosh(x) Returns the hyperbolic cosine of a double value.
The hyperbolic cosine of x is defined to be (ex+ex)/2(e^x + e^{-x})/2 where ee is Euler's number.
Special cases:
  • If the argument is NaN, then the result is NaN.
  • If the argument is infinite, then the result is a positive infinity.
  • If the argument is zero, then the result is 1.0.

The computed result must be within 2.5 ulps of the exact result.
cosh(x) x - the number whose hyperbolic cosine is to be returned the hyperbolic cosine of the argument
tanh(x) Returns the hyperbolic tangent of a double value.
The hyperbolic tangent of x is defined to be (exex)/(ex+ex)(e^x - e^{-x})/(e^x + e^{-x}), in other words, sinh(x)/cosh(x).
Note that the absolute value of the exact tanh is always less than 1.
Special cases:
  • If the argument is NaN, then the result is NaN.
  • If the argument is infinite, then the result is an infinity with the same sign as the argument.
  • If the argument is zero, then the result is a zero with the same sign as the argument.
  • If the argument is positive infinity, then the result is +1.0.
  • If the argument is negative infinity, then the result is -1.0.

The computed result must be within 2.5 ulps of the exact result.
tanh(x) x - the number whose hyperbolic tangent is to be returned the hyperbolic tangent of the argument
asin(a) Returns the arc sine of a value; the returned angle is in the range π/2-\pi/2 through π/2\pi/2.
Special cases:
  • If the argument is NaN or its absolute value is greater than 1, then the result is NaN.
  • If the argument is zero, then the result is a zero with the same sign as the argument.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
asin(a) a - the value whose arc sine is to be returned the arc sine of the argument
acos(a) Returns the arc cosine of a value; the returned angle is in the range 0.0 through π\pi.
Special cases:
  • If the argument is NaN or its absolute value is greater than 1, then the result is NaN.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
acos(a) a - the value whose arc cosine is to be returned the arc cosine of the argument
atan(a) Returns the arc tangent of a value; the returned angle is in the range π/2-\pi/2 through π/2\pi/2.
Special cases:
  • If the argument is NaN, then the result is NaN.
  • If the argument is zero, then the result is a zero with the same sign as the argument.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
atan(a) a - the value whose arc tangent is to be returned the arc tangent of the argument
atan2(y, x) Returns the angle theta from the conversion of rectangular coordinates (x,y)(x, y) to polar coordinates (r,θ)(r, \theta).
This method computes the phase θ\theta by computing an arc tangent of y/x in the range of π-\pi to π\pi.
Special cases:
  • If the argument is NaN, then the result is NaN.
  • If the first argument is positive zero and the second argument is positive, or the first argument is positive and finite and the second argument is positive infinity, then the result is positive zero.
  • If the first argument is negative zero and the second argument is positive, or the first argument is negative and finite and the second argument is positive infinity, then the result is negative zero.
  • If the first argument is positive zero and the second argument is negative, or the first argument is positive and finite and the second argument is negative infinity, then the result is the double value closest to π\pi.
  • If the first argument is negative zero and the second argument is negative, or the first argument is negative and finite and the second argument is negative infinity, then the result is the double value closest to π-\pi.
  • If the first argument is positive and the second argument is positive zero or negative zero, or the first argument is positive infinity and the second argument is finite, then the result is the double value closest to π/2\pi/2.
  • If the first argument is negative and the second argument is positive zero or negative zero, or the first argument is negative infinity and the second argument is finite, then the result is the double value closest to π/2-\pi/2.
  • If both arguments are positive infinity, then the result is the double value closest to π/4\pi/4.
  • If the first argument is positive infinity and the second argument is negative infinity, then the result is the double value closest to 3π/43\pi/4.
  • If the first argument is negative infinity and the second argument is positive infinity, then the result is the double value closest to π/4-\pi/4.
  • If both arguments are negative infinity, then the result is the double value closest to 3π/4-3\pi/4.

The computed result must be within 2 ulps of the exact result. Results must be semi-monotonic.
atan2(y, x) y - the ordinate coordinate, x - the abscissa coordinate the theta component of the point (r,θ)(r, \theta) in polar coordinates that corresponds to the point (x,y)(x, y) in Cartesian coordinates.
deg(x) Converts an angle measured in radians to an approximately equivalent angle measured in degrees.
The conversion from radians to degrees is generally inexact; users should not expect cos(toRadians(90.0)) to exactly equal 0.0.
deg(x) x - an angle, in radians the measurement of the argument in degrees
rad(x) Converts an angle measured in degrees to an approximately equivalent angle measured in radians.
The conversion from degrees to radians is generally inexact.
rad(x) x - an angle, in degrees the measurement of the argument in radians
abs(a) Returns the absolute value of a double value.
If the argument is not negative, the argument is returned.
If the argument is negative, the negation of the argument is returned.
Special cases:
  • If the argument is positive zero or negative zero, the result is positive zero.
abs(a) a - the argument whose absolute value is to be determined the absolute value of the argument
round(a) Returns the closest int to the argument.
The result is rounded to an integer by adding ½, taking the floor of the result, and casting the result to type int.
Special cases:
  • If the argument is NaN, the result is 0.
  • If the argument is negative infinity or any value less than or equal to the value of Integer.MIN_VALUE, the result is equal to the value of Integer.MIN_VALUE.
  • If the argument is positive infinity or any value greater than or equal to the value of Integer.MAX_VALUE, the result is equal to the value of Integer.MAX_VALUE.
round(a) a - a floating-point value to be rounded to an integer the value of the argument rounded to the nearest int value
ceil(a) Returns the smallest (closest to negative infinity) double value that is greater than or equal to the argument and is equal to a mathematical integer. ceil(a) a - a value the smallest (closest to negative infinity) floating-point value that is greater than or equal to the argument and is equal to a mathematical integer
floor(a) Returns the largest (closest to positive infinity) double value that is less than or equal to the argument and is equal to a mathematical integer. floor(a) a - a value the largest (closest to positive infinity) floating-point value that less than or equal to the argument and is equal to a mathematical integer
exp(a) Returns Euler's number ee raised to the power of a double value.
Special cases:
  • If the argument is NaN, the result is NaN.
  • If the argument is positive infinity, then the result is positive infinity.
  • If the argument is negative infinity, then the result is positive zero.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
exp(a) a - the exponent to raise ee to the value eae^a, where ee is the base of the natural logarithm
ln(a) Returns the natural logarithm (base ee) of a double value.
Special cases:
  • If the argument is NaN or less than zero, then the result is NaN.
  • If the argument is positive infinity, then the result is positive infinity.
  • If the argument is positive zero or negative zero, then the result is negative infinity.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
ln(a) a - a value the value ln a, the natural logarithm of a
log(a) Returns the base 10 logarithm of a double value.
Special cases:
  • If the argument is NaN or less than zero, then the result is NaN.
  • If the argument is positive infinity, then the result is positive infinity.
  • If the argument is positive zero or negative zero, then the result is negative infinity.
  • If the argument is equal to 10n for integer n, then the result is n.

The computed result must be within 1 ulp of the exact result. Results must be semi-monotonic.
log(a) a - a value the base 10 logarithm of a
sqrt(a) Returns the correctly rounded positive square root of a double value.
Special cases:
  • If the argument is NaN or less than zero, then the result is NaN.
  • If the argument is positive infinity, then the result is positive infinity.
  • If the argument is positive zero or negative zero, then the result is the same as the argument.

Otherwise, the result is the double value closest to the true mathematical square root of the argument value.
sqrt(a) a - a value the positive square root of a
min(a, b) Returns the smaller of two values. min(a, b) a - an argument, b - another argument the smaller of a and b
max(a, b) Returns the larger of two values. max(a, b) a - an argument, b - another argument the larger of a and b
rnd(a) Generate a random number (between 0 and a given argument) rnd(a) a - a value a random number
sign(a) Returns the signum function of the argument; zero if the argument is zero, 1.0f if the argument is greater than zero, -1.0f if the argument is less than zero. sign(a) a - the floating-point value whose signum is to be returned the signum function of the argument
if(condition, expr1, expr2) Provides an if-like function; it expects three arguments: a condition, an expression being evaluated if the condition is 1 and an expression which is being evaluated if the condition is not 1. if(z > -6, exp(z), z) condition - the condition (<, <=, =, >=, >, !=), expr1 - will be evaluated if condition is true, expr2 - will be evaluated if condition false the evaluation of the condition
Variable Description Returns
x Returns the middle xx coordinate of the current cell in the voxelization process mid x - cell value
y Returns the middle yy coordinate of the current cell in the voxelization process mid y - cell value
z Returns the middle zz coordinate of the current cell in the voxelization process mid z - cell value
density Returns the density value of the Body (subtract by reference density) at Cell Location xx, yy, zz of the current cell in the voxelization process density - density value subtract by reference density (only if available!)
susceptibility Returns the susceptibility value of the Body (subtract by reference susceptibility) at Cell Location xx, yy, zz of the current cell in the voxelization process susceptibility - susceptibility value subtract by reference susceptibility(only if available!)
zmin Gets the lower zz - corner of the bounding box from the current Body z - lower zz - corner
zmax Gets the upper zz - corner of the bounding box from the current Body z - upper zz - corner
cellvalue Gets the current Cell Value of the Voxel Cube(for import) cellvalue - the current cell value (0 - if not found)
ztopo Gets the deepest zz value at Cell [xx,yy] of the Interfaces defined in the Bathymetry Tree Node ztopo - zz value at Cell [xx,yy]

Equation elements are used mainly during the voxel import.

Check for updates

to be added

About

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Log Window

to be added

License Wizard

to be added